![]() ![]() Our goal is to ensure that users have access to only the finest and most beneficial files. Rest assured, every Fallout 4 mod in our collection meets the highest standards. Play smarter and get the best with Spring Cleaning Fallout 4 Mod – your competitors will be powerless. Seizing this opportunity can revolutionize your gameplay experience. With a myriad of Fallout 4 mods available, feel free to delve into them at your leisure there's no rush. This introduces new features and optimizes your in-game management. Simply pick your desired file and integrate it into your game – it's straightforward. Have you explored the world of Fallout 4 Mods? Many seasoned players globally are amazed by the range of options available. You have successfully joined our subscriber list. Be mindful of what you disable or markfordelete now that the worldspace is unlocked. If they are removed, weird LOD issues creep up in the horizon when looking through where those objects would be, or standing in their place makes the world disappear. I do not have houses or those hedges selectable because of this. Large Buildings and Hedges (like those in Sanctuary) are two examples. While everything can now be removed some objects are still expected by the games landscape. There is no fix currently other than to revert to a save before you removed the hedges. If you have used Scrap Scrap previously on your save and removed the hedges in Sanctuary then you will get weird LOD holes in the horizon when looking in a direction that would have a hedge normally. Simply place the esp in your data folder and activate mod. Move any items you have in non-player made containers to a player made container.ĭo NOT use the ini edit above. Optional – Activate the Placement Patch for decorating the Castle and Covenant properly. VERY IMPORTANT! You will need to edit your Fallout4.ini for this mod to work simply add the line below to the area at the top of the file. Lots more, over 300 items to the scrapping list Garden Hoses, Flower Pots, Potting Tables Rubble from the Castle (some rubble is built into the wall mesh and can’t be removed.) This mod allows you to remove the majority of clutter and waste littering your settlements, all of your settlements. Strange purple vine in castle can be scrapped More items added to Castle/Covenant placement patch (vendor stalls and a few couches and seats.) Fix for Castle/Covenant placement now seperate esp I advise storing Power Armor outside of Settlement Cells and storing your gear in only player made containers. This bug resets the non-player made items in a cell, including Power Armor, Containers, and Furniture. This version does not have the FPS drop of the Ini version however it will introduce the Cell Reset bug in your settlements. This patch is currently not compatible with other furniture altering mods which is why it’s separate, activate it when decorating the Castle or Covenant, disable when not.Ĭell Version – Does not require the ini setting. The Ini version has a Placement Patch to fix objects not being placeable in the Castle or Covenant. This version can cause FPS drops in densely packed urban areas in the game, but does not introduce the Cell Reset bug. Ini Version – Requires the bUseCombinedObjects ini setting. I recommend the INI version myself if your rig can handle the extra objects rendered. **Two versions of the plugin.** Pick the one you believe is the lesser of two evils for you. –Just a bug fix for the formID’s that mysteriously reset themselves, mod should function properly now. Clean up your settlements with or without the hassle.
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